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Devlog
Using custom dither patterns
May 22, 2025
by
osuika
To use a custom dithering pattern, you need to make a image that goes from light in the top left corner to dark in the bottom right corner. For example: You can add this pattern in the dithering secti...
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How to render cutscenes
April 21, 2025
by
osuika
Rendering cutscenes This tutorial shows how to create a cutscene consisting of multiple frames as a playdate video (pdv) Let's use a bearded man for this tutorial. It looks like the provided blend fil...
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How to render rotating animations
April 14, 2025
by
osuika
Rendering rotations This tutorial shows how to create a series of spritesheets containing multiple frames of animation per rotation from your 3D object. This approach is useful to display rigged model...
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How to render animations
April 14, 2025
by
osuika
Rendering rotations This tutorial shows how to create a spritesheet containing multiple frames of an animation from your 3D object. This approach is useful to display animations using rigged armatures...
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How to render rotations
April 13, 2025
by
osuika
Rendering rotations This tutorial shows how to create a spritesheet containing multiple rotation angles of your 3D object, allowing you to display it from different viewpoints in your Playdate game. T...
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How to render a single static image
April 13, 2025
by
osuika
Rendering a Single Static Image This tutorial shows how to export a single image of your object using its current pose and the configured style settings, without rendering any rotations or animations,...
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Overview
April 13, 2025
by
osuika
Introduction Blendate allows you to take your 3D models directly within Blender and export them to a series of spritesheets using turntable rotations, animated sequences or a combination of both, comp...
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Installation
April 13, 2025
by
osuika
Requirements Blender: Version 4.0 or newer Playdate SDK: Version 2.6 or newer (may work on previous versions but untested) Step 1: Download Blendate Download the latest Blendate release. It contains:...
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